Build your own
Gorilla Tag menu.

Your mods, compiled into one file.

—mods available
—categories
~1sto compile

Only what you pick

Nothing you did not choose.

Yours to look at

Your colours, your name.

One file, no setup

Drop it in, press Y.

Claim your menu

Drop in the .dll you were given.

Drop your .dll here
or click to choose a file

Licence key

or, if you have a file click here

Build your menu

Add a module

Paste a method. Saving compiles it first and refuses anything broken.

With the code below, this is the only field you have to fill in.
Shown along the bottom of the in-game menu while the row is hovered.
Class members only — no namespace, no wrapping class. The hooks are read from what you paste, so a Button with one method needs nothing else.
Bulk add — paste a whole mod file, get many modules
In method mode, fields and private helpers ride along with every module so each one still compiles on its own.
Register an older menu — so its holder can claim it

Upload the .dll. The mods it contains are read out of the file.

Buyers and orders — everything on file
Advanced — id, category, price, namespaces, hook overrides, patches
Never change it once a module has sold.
Becomes a page in the menu.
Unity, TMPro, BepInEx and Harmony are already imported.
Guard each hook with ModuleRegistry.IsEnabled("your_id").
What gets compiled
Run a compile check to see the generated source.