Build your own
Gorilla Tag menu.

Pick the mods you want. We compile them into a single file you drop into your game folder.

mods available
categories
~1sto compile

Only what you pick

Each mod is compiled in on its own. Nothing you did not choose ends up in your file.

Yours to look at

Choose the accent, the background and the name. The preview shows what the headset will draw.

One file, no setup

Drop the .dll into BepInEx/plugins and press Y on your left controller.

Licence key

Kept in this browser so you do not have to type it again.

Build your menu

Search or filter, pick what you want, then build.

Add a module

Paste a method. Saving compiles it first and refuses anything broken.

With the code below, this is the only field you have to fill in.
Shown along the bottom of the in-game menu while the row is hovered.
Class members only — no namespace, no wrapping class. The hooks are read from what you paste, so a Button with one method needs nothing else.
Bulk add — paste a whole mod file, get many modules
In method mode, fields and private helpers ride along with every module so each one still compiles on its own.
Advanced — id, category, price, namespaces, hook overrides, patches
Never change it once a module has sold.
Becomes a page in the menu.
Unity, TMPro, BepInEx and Harmony are already imported.
Guard each hook with ModuleRegistry.IsEnabled("your_id").
What gets compiled
Run a compile check to see the generated source.